To bring this solution to life, I met with an OSHA-certified Safety Director for a local roofing company. I referenced the “Protecting Roofing Workers'' safety pamphlet on OSHA’s website and consulted with a former roofing foreman with over 10 years of experience to get the dialogue and scenario details just right.
Armed with the expertise and information I needed, I created an action map, highlighting specific roofing safety protocols and focusing on changing employee behavior rather than improving attitude or motivation. While important, these attributes are less measurable and ultimately less helpful when creating learning objectives. The three high-priority actions I pulled from the action map were: wearing a harness when working more than eight feet above the ground, creating a barricade when using scaffolding, and not using faulty or damaged equipment.
Next, I created a text-based storyboard, including visual, programming, and audio details. With the content and learning objectives in mind, I moved on to the style guide. I created two variations but, knowing that the users of this training are mostly millennial-aged men, I ultimately decided on a more whimsical option, reminiscent of an ‘80s video game. I thought the fun, nostalgic feel might pique user interest and encourage engagement, and the arcade theme lent itself perfectly to gamification–another research-based engagement strategy!
Once the details of the style guide were settled, I moved on to visual mockups (using Adobe XD) and prototyping. After several rounds of feedback from my peers and mentors, the audio, animation, and transition details were finalized, and I built out the rest of the project using Articulate Storyline. Because this is a concept project, I did not add it to a Learning Management System (LMS), but it is an optional final step for real client projects.